Easton Press David Eddings books
The Belgariad - 1997 - including the following 5 books :
Pawn of Prophecy - Signed Limited Edition
Queen of Sorcery
Magician's Gambit
Castle of Wizardry
Enchanters' End Game
Author David Eddings
David Eddings, born on July 7, 1931, in Spokane, Washington, was an American author best known for his contributions to the fantasy genre. Raised in a family that fostered a love for literature, Eddings developed an early appreciation for storytelling and mythology. After serving in the U.S. Army during the Korean War, Eddings attended Reed College in Oregon, where he studied towards a degree in speech. However, his love for storytelling led him to a career in writing. Before achieving fame as a fantasy novelist, Eddings worked in various roles, including college lecturer and grocery clerk.
In 1973, Eddings published his first novel, High Hunt, a contemporary suspense novel. However, it was with the publication of Pawn of Prophecy in 1982, the first book in The Belgariad series, that he gained widespread recognition in the fantasy genre. The Belgariad series, which includes five books, marked the beginning of Eddings' successful career as a fantasy writer. The series, known for its epic scope, engaging characters, and traditional fantasy elements, earned him a dedicated fan base. Eddings continued to expand his literary universe with The Malloreon, a sequel series to The Belgariad, consisting of five additional books. He further enriched his bibliography with standalone novels such as The Elenium trilogy and The Tamuli trilogy.
One of the notable features of David Eddings' writing was his collaboration with his wife, Leigh Eddings. The couple co-wrote many of their later works, and Leigh played a significant role in shaping the characters and plotlines. Beyond his fantasy novels, Eddings explored different genres, including historical fiction. He demonstrated versatility as a writer and maintained a dedicated readership across various works. David Eddings passed away on June 2, 2009, in Carson City, Nevada, leaving behind a legacy of imaginative and captivating fantasy literature. His influence on the fantasy genre and the enduring popularity of his works continue to resonate with readers who appreciate his skill in crafting epic tales of magic, adventure, and heroism.
Pawn of Prophecy - The Belgariad book 1
A fierce dispute among the Gods and the theft of a powerful Orb leaves the World divided into five kingdoms. Young Garion, with his "Aunt Pol" and an elderly man calling himself Wolf a father and daughter granted near-immortality by one of the Gods set out on a complex mission. In the process, as Garion grows into his early teens, he learns to defend himself, grapples with a wild boar, uncovers spies at a king's palace, learns about sorcery and starts to gain a sense of what his own destiny may be.
Myths tell of the ancient wars of Gods and men, and a powerful object the Orb that ended the bloodshed. As long as it was held by the line of Riva, it would assure the peace.
But a dark force has stolen the Orb, and the prophecies tell of war.
Young farm boy Garion knows nothing of myth or fate. But then the mysterious Old Storyteller visits his aunt, and they embark on a sudden journey. Pursued by evil forces, with only a small band of companions they can trust, Garion begins to doubt all he thought he knew...
Queen of Sorcery - The Belgariad book 2
Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over the world. Now the Orb has been stolen by a priest of Torak, and that time was at hand.
The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He has never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
This continues the magnificent epic of The Belgariad, began in Pawn of Prophecy, set among strange lands against a background of a war of men, Kings, and Gods that had spanned seven thousand years - a novel of strange fate and a prophecy that must come true!
Garion, Polgara, her sorcerer father Belgarath, and their companions embark on a journey to stop those who stole the Orb and plan to deliver it to the evil God Torak. If he gets possession of the Orb, Torak will awaken and become all-powerful causing destruction and misery throughout the world.
While on this mission, Garion discovers his own special powers, meets the princess Ce’Nedra, is captured by hirelings of the terrifying (yet alluring) Snake Woman, and grows towards manhood as he battles enemies and deals with complex, conflicting emotions.
Magician's Gambit - The Belgariad book 3
Garion, Belgarath, Polgara and their companions face new challenges as they continue their quest to retrieve the stolen Orb before it can be delivered to the evil god Torak.
When they reach the mile-high tower of Ctuchik, who has the Orb and whose followers practice Torak's cruel rites of human sacrifice, Belgarath must use all his strength, guile and sorcery as he faces his most fearsome enemy. Garion's strange powers continue to grow, as he plays an increasingly crucial role in this world's future.
Travelling through ever more dangerous realms, Garion and his companions pursue the stolen Orb. Among them Ce'Nedra, the Imperial Princess - one whose fate seems bound to his.
As they get closer to their goal and battle looms, Garion's powers of sorcery and his spirit are tested to their limits.
Castle of Wizardry - The Belgariad book 4
Now that Belgarath, Polgara, Garion and their companions have destroyed Rak Cthol and escaped with the Orb, they must flee the enraged army of Murgos, who seek to reclaim the Orb. Garion learns more about his strange powers and discovers that the Orb is communicating with him.
The Orb is delivered to the Hall of the Rivan King for safe keeping, and the predestinedmarriage of Garion to the proud Princess Ce’Nedra is announced.
But the evil god Torak is awakening and will stop at nothing to recapture the Orb. Belgarath knows from the prophesies that the future of the world hinges on a final battle between Garion and Torak. Without alerting Polgara or anyone else at the castle, Belgarath, along with Garion and their friend Silk, sneak out of Rivan castle to face this final battle.
With the future of the world in danger, Princess Ce’Nedra finds the strength to raise an army, intent on helping Garion combat Torak and his forces. The fourth book in the 5-part bestselling Belgariad series.
But the Prophecy still held future surprises for Garion - and for the little Princess Ce'Nedra!
Enchanters' End Game - The Belgariad book 5
The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.
But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.
To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.
The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
Here is the brilliant conclusion to the epic of The Belgariad, which began in Pawn of Prophecy a novel of fate, strange lands, and a Prophecy that must be fulfilled the resolution of the war of men, Kings, and Gods that had spanned seven thousand years!
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